This section showcases the level design works I created during and after my time at the Games Academy.
Casino |
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11 Screenshots
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Casino is a large singleplayer map I created for Gears of War. The level takes place in and around a huge casino in Las Vegas, which was overrun by the Locust monsters.
Download: SP_Casino.rar (94 MB) Documentation: Layout | Level Design Document | Art Guide (13 MB) Videos: Presentation | Intro |
Rim |
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5 Screenshots
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Rim is a small multiplayer map I created when I wanted to get back into Sandbox2 level design.
Download: Rim.rar (97 MB) Documentation: Layout | Level Design Document |
Downfall |
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6 Screenshots
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Downfall is a medium-sized singleplayer map I created for Gears of War. As Marcus Fenix, the player fights through sewers and warehouses in search of a secret Locust facility.
Download: SP-Downfall.rar (41 MB) Documentation: Level Design Document | Layout |
Matsuro |
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7 Screenshots
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Matsuro takes place on a deserted temple area, inhabited by an old monk for centuries. Many brave warriors went to this hidden sanctuary to take a rest and revitalise their body prior to an important battle.
After the monk died, the place was vacant for a long time. Now, the Liandri Corporation uses this place as a stage for their bloody tournaments.
Download: DM-Matsuro.rar (28 MB) Documentation: Level Design Document Video: Demo Reel 2009 (Flythrough between 0:34 and 0:52) |
Houjoue (Level Design Exam) |
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3 Screenshots
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Houjoue was designed and created for the Level Design test at the end of my second term at Games Academy. The map was my first work in UnrealEd 4.0. It was created in less than two weeks.
Download: DM-Houjoue.rar (12 MB) Documentation: Level Design Document |





